Software Engineer ( WebGL / WebGPU)

Flam is building AI Infrastructure for Brands in Immersive Advertising spanning across all channels viz. Digital, Broadcast TV, Retail, Communications, Print, OOH etc.

Vision: The Immersive & Interactive Layer for Every Screen & Surface

Flam aims to redefine how consumers interact with ads, content in every shape and form, retail aisles, live broadcasts and fan moments—turning content and interfaces into shoppable, shareable experiences that deliver measurable ROI. Flam has raised a $14 million Series A round led by global technology investor RTP Global with participation from Dovetail and select others bringing the total funding to $22 million.

The next phase of growth is to accelerate R&D on its app-less GenAI infrastructure that lets brands create, publish and measure high-fidelity MR, 3D & Digital experiences in <300 ms on any smartphone—no app download required. The same infra already powers advertising for Google, Samsung, Emirates and hundreds of global enterprises & agency powerhouses.

Key Focus Areas:

Product Roadmap: Upcoming releases include GenAI-driven 3D asset generation, Democratising MR deployment at scale, Enterprise Suite of Products across Industries, and Infrastructure for broadcasters and fan engagement.
Geography: Funds will support new enterprise pods in North America, Europe and the Middle East while deepening Asia operations.
Partnerships: Flam will expand its partner program for creative studios and global platforms, enabling Fortune 500 brands to move from pilot to rapid global roll-out.

Job Brief: We’re looking for a deep-tech Web Developer who loves hard technical challenges, writing high-performance code, and working with complex math, graphics, and computer vision pipelines on the web.

What You’ll Do

  • Build web-based AR experiences using JavaScript/TypeScript and WebAssembly
  • Integrate C++ algorithms into WASM modules for real-time performance
  • Implement compute-intensive graphics or vision pipelines using WebGPU
  • Optimize pipelines for speed, memory efficiency, and low latency
  • Solve mathematical and algorithmic challenges in rendering and CV
  • Collaborate with cross-functional teams to push the boundaries of browser-based AR

Required Skills

  • Strong proficiency in JavaScript / TypeScript
  • Deep expertise in C++ and compiling to WebAssembly
  • Hands-on experience with WebGPU
  • Solid foundation in mathematics (linear algebra, geometry, matrix operations)
  • Experience in performance profiling, debugging, and optimization
  • Passion for solving hard technical problems in graphics or vision

Bonus Skills

  • Knowledge of real-time rendering techniques or shaders
  • Familiarity with AR/VR or mixed reality pipelines
  • Prior contributions to open-source performance-critical web tooling
  • Experience with multi-threaded or parallel compute in the browser

Why Flam?

  • Work on bleeding-edge AR experiences in the browser
  • Solve hard, low-level performance and graphics problems
  • Collaborate with a highly technical, experimental team
  • Influence architecture and performance for products used by global brands
  • Competitive compensation and perks for engineers who love deep technical challenges

We’re looking for someone curious, mathematically sharp, and obsessed with performance—engineers who want to push web technologies to their limits.